Nick Henning

Born in Seattle, WA.

Graduated from The Seattle Film Institute in October, 2019 with a

Bachelors of Art in Film, Digital Arts, Animation and Game Design.

A life long artist I have gravitated towards aspects of 3-D animation for film and games.  I focus on high poly hard surface modeling.  I use Maya, 3DS Max, Zbrush, Photoshop, Aftereffects, Premier, Unreal, Unity, and Substance.  Always learning what I can!