top of page
Hard Surface Environment/Prop Modeler
Nick Henning
Born in Seattle, WA.
Graduated from The Seattle Film Institute in October, 2019 with a
Bachelors of Art in Film, Digital Arts, Animation and Game Design.
A life long artist I have gravitated towards aspects of 3-D animation for film and games. I focus on high poly hard surface modeling. I use Maya, 3DS Max, Zbrush, Photoshop, Aftereffects, Premier, Unreal, Unity, and Substance. Always learning what I can!
bottom of page